Monster Hunter World is Capcom’s big push to make the series a mainstream hit in the West. Attempting to make the game more welcoming to new players while not alienating an already vast and dedicated fanbase is a very tough balancing act. As a newcomer, World is so fantastic it makes me wonder why I’ve taken this long to jump on board. This is one of the nes rpg I’ve ever experienced – full of variety, depth, challenge; a game that often verges on perfetion

Fans of DARK SOULS and others that challenge your every skill will feel right at home here. Monster Hunter is a game about stats: every weapon, item, armour piece, attack and skill has numbers attached to it. In order to be the most effective hunter in the Fifth Fleet as you research this New World, hoping to learn about it’s flora and fauna, and understand why the monsters within it behave the way they do, you’ll need to become familiar with these stats.

And there are hundreds of things to learn, each with different stats attached that you can appreciate and compare. It’s an analyst’s dream. This may well sound intimidating, but World does a brilliant job of easing players into its systems. Much of this complexity isn’t in the forefront in the early hours of gameplay, leaving you free to hunt World’s incredible monsters in its beautiful environments.

ps4 and xboxone players are also treated to additional graphics options. You can choose to prioritise visuals, frame rate or resolution – depending on your preference. You can choose between having a more lush environment, steadier performance or the sharpest visuals your high-end console can offer. Note that when opting for frame rate on the PS4 Pro, you’ll still be aware of minor dips in more intense combat sequences; but most of the time they’re barely noticeable.

The opening few hours of Monster Hunter – in particular, its brief tutorials introducing the hub area and core mechanics – are so well done that you’ll be free to head out into the wild almost immediately and begin hunting. The drip-feed of information over the first dozen hours is so perfectly paced that I was almost learning by osmosis. There were no prolonged cut-scenes where an NPC dictated information to me, laboriously trudging through pages of text to learn how a potion works. Instead, it was learning by doing.

all a player would want is this freaking game on his desktop and nothing else the game just resembles god of war 2 bu in the essence if you like it then u are a true gamer!

 

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