CALL OF DUTY WORLD WAR II long-awaited return to its World War II roots is not only a homecoming, but also a commemoration of the powerful bonds that form between brothers in arms. Yes, connecting with strangers through online matches and the Zombies mode isn’t unusual, but Call of Duty: WWII’s moving campaign also salutes the brotherhood that grows and strengthens on the battlefield. Moreover, this theme is cleverly tied to a gameplay mechanic where you rely on your company for resources. Seen through the eyes of an American soldier and a few other Allies, this affecting story offers brief glimpses of how the Nazi occupation ravaged Europe and its people, including German civilians. It’s emblematic of a game that–along with its multiplayer modes–delivers practically everything that one looks for in a pick-up-and-play shooter set in the Western Front of World War II while also breaking free of Call of Duty’s formulaic trappings.the game doesen’t stick to the vicininty of its position
A first-person shooter set during the journey from Normandy to The Rhine isn’t unique, but you haven’t quite experienced anything like the tour of Ronald Daniels and the 1st Infantry Division in Call of Duty: WWII. It’s a substantial, six-plus-hour trek where intense close-quarters combat complements spectacular showcase events, brought to life through excellent visuals and sound design. The booming cacophony of gunfire is fittingly accompanied by the crispness of the weapon reloads. And it’s a journey rich in scenic environments that poignantly contrast against the death and destruction that surrounds you.
A supporting cast of well-crafted personalities greatly enhances the narrative.
Moreover, they directly assist you during combat based on your needs and performance. As your best friend, Robert Zussman fittingly takes care of your health pack supplies while the equally helpful Drew Stiles ensures you have enough grenades at the ready. And while the war-hardened William Pierson is an dispassionate commanding officer effectively played by Josh Duhamel, his eagle-eye skill with binoculars allows you to spot outlines of nearby enemies. These contributions are tied to a cooldown that decreases as you kill enemies. This kill-driven method of supply replenishment is undeniably gamified, but it’s nonetheless a crafty way to serve the narrative’s focus on bonding with your squad.While this is clearly Daniels’ story, developer Sledgehammer thoughtfully shifts your perspective from time to time by putting you in other soldiers’ boots, from Perez, a tank commander, to Rousseau, a French resistance operative. These valuable interludes relieve you of playing as the typical one-man army from start to finish. Sure, in the right hands, Daniels can be the war’s greatest sniper and an accomplished AA gun operator in the same playthrough, but this campaign is a group effort and ultimately benefits from it.
Combat itself is not about rushing forward to the next objective. It’s about hunkering down at nearly every fallen table, picking off just enough Nazis to give you an opening to the next cover point. Whether you’re toughing out every yard of forward progress with your best available machine gun, or quietly knifing Nazis in the tough-but-fair stealth sections, the campaign delivers a wealth of harrowing battles where checkpoints feel well-earned. And as you count on your squad for supplies and recon support, you feel empowered as a valuable team player in a company that has your back. The result is a level of gratification missing from the newsreel kitsch and globetrotting designs of the series’ last foray into World War II
It’s a story supported with just the right amount of emotion, playing out both during firefights and periods in between. You have the option to add to your heroic reputation by saving wounded and exposed comrades or sparing surrendering Nazis. And Sledgehammer carefully humanizes Germans with dialogue that acknowledges the country’s cultural contributions as well as having you play through a section where you help innocent civilians escape a heated warzone. Such small touches go a long way in adding heartfelt gravitas in a game focused on killing.
Naturally foregoing the future tech and superhuman mobility of the last few CoDs, the return to mid-20th century combat is especially welcome in WWII’s adversarial multiplayer. Fought across 10 diverse maps set throughout Europe, these locales accommodate all the series’ basic weapon types, although the prevalence of tight and enclosed areas makes shotguns and submachine guns the popular weapons of choice in Team Deathmatch and other classic modes like the territorially driven Domination or Hardpoint. Whatever your preferred game type, the maps offer a solid mix of symmetrical floorplans like Flak Tower or labyrinthine layouts like the Ardenne Forest.Gridiron–WWII’s version of Uplink–proves that Capture The Flag converted into a ball carrying competition continues to have a place in COD multiplayer. Even without the advantages of double jumps and wall running, there’s much strategy at play as you weave in and out of the ruins of Aachen, Germany or the docks of London, the latter toying with the fantasy of Nazis troops on UK soil. It’s more nuanced than simply running the ball to the enemy’s goal; success lies in knowing when to pass to a teammate or throw the ball forward, allowing you to sprint until you repossess the ball. It’s also not unusual to find joy playing whole sessions in a supporting role, whether you’re making yourself a diversionary target as the ball carrier’s escort or drawing the ire of opponents by camping at your goal.